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42
start-iw4x.sh
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42
start-iw4x.sh
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#!/bin/bash
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# ==========================================================================
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# IW4X startup wrapper (place at /home/container/start-iw4x.sh, chmod +x)
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# Called by the egg's Startup Command.
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# ==========================================================================
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cd /home/container || exit 1
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export WINEARCH=win32
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export WINEPREFIX=/home/container/.wine
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export WINEDEBUG="${WINEDEBUG:--all}"
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# --- Seed the known-good 32-bit prefix baked into the image (first boot) ---
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# The image ships a fully-initialised win32 prefix at /opt/wine-prefix with
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# vcrun2019 + d3dcompiler_47 already installed. If the volume doesn't have a
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# valid win32 prefix yet, copy it in. This avoids the stock entrypoint
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# rebuilding a broken win64 prefix.
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if [ ! -f "${WINEPREFIX}/system.reg" ] || ! grep -q '#arch=win32' "${WINEPREFIX}/system.reg" 2>/dev/null; then
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echo "[iw4x] Seeding fresh win32 wine prefix from image..."
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rm -rf "${WINEPREFIX}"
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cp -a /opt/wine-prefix "${WINEPREFIX}"
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echo "[iw4x] Prefix ready: $(head -1 ${WINEPREFIX}/system.reg)"
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else
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echo "[iw4x] Existing win32 prefix detected, reusing it."
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fi
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# --- Update IW4X client files via the official launcher (no Steam login) ---
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if [ -f ./iw4x-launcher ]; then
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echo "[iw4x] Running launcher update..."
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./iw4x-launcher --update
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fi
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# --- Launch the dedicated server ------------------------------------------
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# Mirrors the official DedicatedServer.sh invocation.
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echo "[iw4x] Launching server..."
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exec wine iw4x.exe -dedicated -stdout \
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+set fs_game "${MOD_DIR}" \
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+set sv_lanonly "${LAN_MODE:-0}" \
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+set net_port "${SERVER_PORT}" \
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+exec "${SERVER_CFG:-server.cfg}" \
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+set logfile "${LOG_FILE:-1}" \
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+set party_enable "0" \
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+map_rotate
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