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commit 75222000a0
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start-iw4x.sh Normal file
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#!/bin/bash
# ==========================================================================
# IW4X startup wrapper (place at /home/container/start-iw4x.sh, chmod +x)
# Called by the egg's Startup Command.
# ==========================================================================
cd /home/container || exit 1
export WINEARCH=win32
export WINEPREFIX=/home/container/.wine
export WINEDEBUG="${WINEDEBUG:--all}"
# --- Seed the known-good 32-bit prefix baked into the image (first boot) ---
# The image ships a fully-initialised win32 prefix at /opt/wine-prefix with
# vcrun2019 + d3dcompiler_47 already installed. If the volume doesn't have a
# valid win32 prefix yet, copy it in. This avoids the stock entrypoint
# rebuilding a broken win64 prefix.
if [ ! -f "${WINEPREFIX}/system.reg" ] || ! grep -q '#arch=win32' "${WINEPREFIX}/system.reg" 2>/dev/null; then
echo "[iw4x] Seeding fresh win32 wine prefix from image..."
rm -rf "${WINEPREFIX}"
cp -a /opt/wine-prefix "${WINEPREFIX}"
echo "[iw4x] Prefix ready: $(head -1 ${WINEPREFIX}/system.reg)"
else
echo "[iw4x] Existing win32 prefix detected, reusing it."
fi
# --- Update IW4X client files via the official launcher (no Steam login) ---
if [ -f ./iw4x-launcher ]; then
echo "[iw4x] Running launcher update..."
./iw4x-launcher --update
fi
# --- Launch the dedicated server ------------------------------------------
# Mirrors the official DedicatedServer.sh invocation.
echo "[iw4x] Launching server..."
exec wine iw4x.exe -dedicated -stdout \
+set fs_game "${MOD_DIR}" \
+set sv_lanonly "${LAN_MODE:-0}" \
+set net_port "${SERVER_PORT}" \
+exec "${SERVER_CFG:-server.cfg}" \
+set logfile "${LOG_FILE:-1}" \
+set party_enable "0" \
+map_rotate